Sunday, May 29, 2016

Adv Lvl Design Week 8

So this week, with the help of my instructor, I'm managed to get the door system fully functional with no weird teleportation due to the character controller coding. (*Video still uploading on youtube)

I am currently working on unwrapping, since I'm having issues with the player running on my rock ledges. I'll also be working on creating a health system, so that the spikes do damage to the player, as well as give meaning to the heart collectable within the level. After that is finished, I will be creating another collectible system, for the final door. Ten keys are needed to be able to finish the level.

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