These are some of the paintings I have been doing in my Acrylics Class where I have been experimenting with various techniques.
Thursday, June 30, 2016
Monday, June 13, 2016
Final Update for Adv Lvl Design Class
So I've managed to make the level somewhat presentable, at least in terms of unwrapping particular objects.
My coding for health and key collection is still crappy, but I made an attempt. My character takes damage, but the character doesn't collect the health (bar doesn't update) or keys. Hearts and keys don't destroy themselves either, once the player has collided. Not sure what I did wrong this time.
Overall view of level
Overall footage of the level in simulation
My coding for health and key collection is still crappy, but I made an attempt. My character takes damage, but the character doesn't collect the health (bar doesn't update) or keys. Hearts and keys don't destroy themselves either, once the player has collided. Not sure what I did wrong this time.
Footage of the player interacting with environment, health damage, keys.
Here are the screencaps of my coding for the HUD, health/damage system, and key collection.
Full Health
Damaged Health
HUD Widget
Health Bar Blueprint
Damage Box Blueprint
Damage Player Blueprint
Damage Spike Blueprint
Heart for Health Regen
Heart Blueprint
Key
Key Blueprint for HUD
Add Key on Character Blueprint
Subscribe to:
Posts (Atom)