Thursday, February 16, 2017

ECCC Trading Card Run

Hello everyone!

So far, I've managed to knock out a bunch of cards in less than 2 weeks, with the help of  Timothy Adam, and Sarah Florian assisting me with the cut outs. It really shaves my work time in half, so I have more time to experiment with new techniques to accommodate for CMYK print limitations. Below are the web RGB versions of the cards. It's the full card that gets sent to print, so you can some what see where the bleed lines might be in some of them.







Saturday, February 11, 2017

New Year, New Me

It's a new year, and I needed a new trading card... actually there are going to be a lot of new trading cards I'll be doing in the next couple of weeks (you might have noticed the new update on my website with new trading card art.) Emerald City Comic Con is coming!

Photograph by: Paikea Artworks

Saturday, November 19, 2016

New Jet City Saber Guild Cards

Hello Everyone!

I've been working on so many different things as of late, it's hard to keep up with my blog. I've recently been given the green light to release these trading cards for Jet City Saber Guild. And like my previous post, I'll be showing you guys a comparison of the original photograph and my editing skills. There's a lot more Star Wars art to be featured here in the very near future, along with more traditional type arts.








Thursday, July 21, 2016

Latest JCSG Trading Cards

In between my college studies, I've been working on some more trading cards for my Jet City Saber Guild teammates. Really hard to find time to balance everything with my family visiting me from Baltimore, but I do the best that I can.

Anyways, here are the comparisons of each card, next to their original photos, which are resized down the files are very large for many reasons. I don't know who the photographers are, but I am assuming they are from another teammate.




Monday, July 18, 2016

3D Character Poses

It's been a bit since I've made a new post, but I'm back in school now. I am having fun in 3D Character Animation. I feel like, these rigged models are really just articulated action figures. Anyways, here's my week 1 homework. Sam is really limited in the hair, legs, and shoulders, but I think I pulled the poses off rather well, despite the rig's limitations.


Thursday, June 30, 2016

Various Acrylic Work

These are some of the paintings I have been doing in my Acrylics Class where I have been experimenting with various techniques.

Monday, June 13, 2016

Final Update for Adv Lvl Design Class

So I've managed to make the level somewhat presentable, at least in terms of unwrapping particular objects.

Overall view of level

Overall footage of the level in simulation

My coding for health and key collection is still crappy, but I made an attempt. My character takes damage, but the character doesn't collect the health (bar doesn't update) or keys. Hearts and keys don't destroy themselves either, once the player has collided. Not sure what I did wrong this time.

Footage of the player interacting with environment, health damage, keys.

Here are the screencaps of my coding for the HUD, health/damage system, and key collection.


 Full Health
Damaged Health
HUD Widget
Health Bar Blueprint




Damage Box Blueprint 
 Damage Player Blueprint 
Damage Spike Blueprint 



 Heart for Health Regen 
Heart Blueprint 



 Key
Key Blueprint for HUD
Add Key on Character Blueprint