Overall view of level
Overall footage of the level in simulation
My coding for health and key collection is still crappy, but I made an attempt. My character takes damage, but the character doesn't collect the health (bar doesn't update) or keys. Hearts and keys don't destroy themselves either, once the player has collided. Not sure what I did wrong this time.
Footage of the player interacting with environment, health damage, keys.
Here are the screencaps of my coding for the HUD, health/damage system, and key collection.
Full Health
Damaged Health
HUD Widget
Health Bar Blueprint
Damage Box Blueprint
Damage Player Blueprint
Damage Spike Blueprint
Heart for Health Regen
Heart Blueprint
Key
Key Blueprint for HUD
Add Key on Character Blueprint
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