My code works, just not how I intended. If you press Up or W when the code is working, even if the player isn't colliding with the trigger, the player teleports anyways. My nodes don't respect my parameters and it's bothering me. When I set the input keys to both Up, the teleport is to one point only, despite having two teleport destinations.
The door map.
Lastly, when I ported the side walls and cave, the game character controller didn't like them. I need to go back into maya and modify the meshes to be friendly in Unreal. The doors, platforms, and stalagmites work well though.
No comments:
Post a Comment